Aesthetic Details and Player Behavior: a study on how the colors of checkers in backgammon affect players’ choices of action
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Based upon earlier studies in the fields of psychology and game design by Frank and Gilovich (1988) and Yee (2007), this paper examines the influence of color on players of backgammon. The paper examines the probability of a player hitting an opponent’s piece when possible in backgammon depending on the color of the checkers. The data sample was compared using a t-test but showed no significant correlation. Based upon the results it was concluded that the Proteus Effect is not as effectively achieved through units in board games compared to avatars in virtual worlds.
Place, publisher, year, edition, pages
2013. , 128 p.
Backgammon, Color, Behavior, Choice of Action, Player, the Proteus Effect, Board Games, Self-perception, Self-representation
Design Media and Communication Technology
IdentifiersURN: urn:nbn:se:hgo:diva-1968OAI: oai:DiVA.org:hgo-1968DiVA: diva2:634033
Subject / course
Game Design (HGO)
Game Design and Graphics (HGO)
Mayes, AdamGunneng, Hedda
Masaki, Hayashi, Universitetslektor i datavetenskap med inriktning mot spelutveckling och visualisering