Simulation of feathers for animation of birds in SFX
Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
A study at Fido Film in autumn 2008 evaluated different methods of simulating feather coats for visually appealing results. The report discusses various approaches with a focus on a more general solution. It will be shown that in order to create a good feather simulation, collision detection needs to be used as opposed to interference testing. The difference being that the first is time continuous and the other is time discrete i.e. a collision might have already occurred during the test phase. For a time continuous solution, aspects of handling simultaneous collisions in a efficient way are discussed. Alternative approaches are explored and finally recommendations for further study are given.
Place, publisher, year, edition, pages
2009. , 22 p.
Engineering and Technology
IdentifiersURN: urn:nbn:se:liu:diva-94400ISRN: LiU-ITN-TEK-A--09/022--SEOAI: oai:DiVA.org:liu-94400DiVA: diva2:633570
Subject / course