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The Thing about gaming experience
Umeå University, Faculty of Science and Technology, Department of Computing Science.
2013 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

Despite the increasing popularity in the academic and practical fields of digital gaming, little has been explored and documented about gaming experience, especially firsthand account. This study uses Bruno Latour’s concept of the Thing while investigating digital gaming experience from frequent gamers’ standpoint using focus groups methodology. Additionally in-depth interviews were conducted with developers in order to gain a business perspective on the status of digital games development with regard to gamers. From the findings, Reality, Game, and Player were identified as agencies and their associations with the experiences of the gamers were gathered in making the Thing about gaming experience a matter of concern providing new meanings and further understandings of the abstract sets of experiences.

Place, publisher, year, edition, pages
, UMNAD, 939
National Category
Engineering and Technology
URN: urn:nbn:se:umu:diva-73161OAI: diva2:630011
Educational program
Master's Programme in Computing Science
Available from: 2013-06-18 Created: 2013-06-18 Last updated: 2013-06-18Bibliographically approved

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fulltext(1097 kB)215 downloads
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