Puzzle Design in Adventure Games
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
This thesis investigates the level of difficulty of puzzles in the adventure games and the implications thereof. The thesis contains an in-depth background, and a brief history about the genre. It brings up the main problem of the genre and looks into both the cause and effect that follows. To support this process, an analysis has been made of design documents and a survey was issued on the subject of adventure game puzzles.
Place, publisher, year, edition, pages
2013. , 29 p.
puzzle design, adventure games, trial and error, readability, difficulty level, Grim Fandango, point and click
Other Computer and Information Science Media Engineering
IdentifiersURN: urn:nbn:se:hgo:diva-1916OAI: oai:DiVA.org:hgo-1916DiVA: diva2:629026
Subject / course
Game Design and Programming
Svensson, HansFridenfalk, Mikael