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Puzzle Design in Adventure Games
Gotland University, School of Game Design, Technology and Learning Processes.ORCID iD: 0000-0001-7301-9368
2013 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This thesis investigates the level of difficulty of puzzles in the adventure games and the implications thereof. The thesis contains an in-depth background, and a brief history about the genre. It brings up the main problem of the genre and looks into both the cause and effect that follows. To support this process, an analysis has been made of design documents and a survey was issued on the subject of adventure game puzzles.

Place, publisher, year, edition, pages
2013. , 29 p.
Keyword [en]
puzzle design, adventure games, trial and error, readability, difficulty level, Grim Fandango, point and click
National Category
Other Computer and Information Science Media Engineering
Identifiers
URN: urn:nbn:se:hgo:diva-1916OAI: oai:DiVA.org:hgo-1916DiVA: diva2:629026
Subject / course
Game Design
Educational program
Game Design and Programming
Supervisors
Examiners
Available from: 2013-06-17 Created: 2013-06-15 Last updated: 2013-07-01Bibliographically approved

Open Access in DiVA

Rabi Afram Puzzle Design In Adventure Games(2270 kB)4416 downloads
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File name FULLTEXT01.pdfFile size 2270 kBChecksum SHA-512
e864cb369d9638fdd278414a643dd7a0635c6777a33409b4703bf89772587677e1b07bd8a5c4c4a2af7aa713fb821aad2d6d6418610db3d790212f69d5c8f3ab
Type fulltextMimetype application/pdf

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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • ieee
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  • vancouver
  • Other style
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Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
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  • Other locale
More languages
Output format
  • html
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