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Puzzle Design in Adventure Games
Gotland University, School of Game Design, Technology and Learning Processes.ORCID iD: 0000-0001-7301-9368
2013 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This thesis investigates the level of difficulty of puzzles in the adventure games and the implications thereof. The thesis contains an in-depth background, and a brief history about the genre. It brings up the main problem of the genre and looks into both the cause and effect that follows. To support this process, an analysis has been made of design documents and a survey was issued on the subject of adventure game puzzles.

Place, publisher, year, edition, pages
2013. , 29 p.
Keyword [en]
puzzle design, adventure games, trial and error, readability, difficulty level, Grim Fandango, point and click
National Category
Other Computer and Information Science Media Engineering
URN: urn:nbn:se:hgo:diva-1916OAI: diva2:629026
Subject / course
Game Design
Educational program
Game Design and Programming
Available from: 2013-06-17 Created: 2013-06-15 Last updated: 2013-07-01Bibliographically approved

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Rabi Afram Puzzle Design In Adventure Games(2270 kB)4120 downloads
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File name FULLTEXT01.pdfFile size 2270 kBChecksum SHA-512
Type fulltextMimetype application/pdf

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