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Dragon Age Origins: a look at character consistency and complexitythrough dialogues
Gotland University, School of Game Design, Technology and Learning Processes.
2013 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This paper takes a look at two non-player characters in the game Dragon Age Origins and analyzes if their dialogues spoken are contributing to making the characters examined complex and also seeing if the dialogues spoken on a specific topic are being consistent. That the characters are having the same view on the topic does not matter to any other non-player characters to whom they speak. Thirty dialogues are being analyzed. Fifteen of them are delivered by the character Alistair and the other fifteen by the character Leliana. As an analyzing tool, Paul Grice's maxim of quantity and maxim of manner has been used. The conclusion suggests how Paul Grice's maxims could be used as a helping tool when writing dialogue for games.

Place, publisher, year, edition, pages
2013. , 63 p.
National Category
Media Engineering Literary Composition
URN: urn:nbn:se:hgo:diva-1915OAI: diva2:628963
Subject / course
Game Design
Educational program
Game Design and Programming
Available from: 2013-06-17 Created: 2013-06-15 Last updated: 2013-07-01Bibliographically approved

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LinusNilssonBachelorThesis(274 kB)468 downloads
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File name FULLTEXT01.pdfFile size 274 kBChecksum SHA-512
Type fulltextMimetype application/pdf

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