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Analysis of Third Person Cameras in Current Generation Action Games
Gotland University, School of Game Design, Technology and Learning Processes.
2013 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

The purpose of this project was to research the virtual camera systems used in current generation third person action games and to see what could be improved upon. To do this, different camera shots were categorized into camera archetypes, which also include post process and lens effects used. Information about the games was acquired by either looking through the game’s settings or by observing gameplay. Finally the results were compared to each other as well as the film industry and several improvements regarding usage of different features and camera shots were suggested.

Place, publisher, year, edition, pages
2013. , 36 p.
Keyword [en]
third person virtual camera system action games analysis
National Category
Media Engineering Studies on Film
Identifiers
URN: urn:nbn:se:hgo:diva-1903OAI: oai:DiVA.org:hgo-1903DiVA: diva2:628121
Subject / course
Game Design
Educational program
Game Design and Graphics
Presentation
2013-06-07, Visby, 11:00 (Swedish)
Supervisors
Examiners
Available from: 2013-06-17 Created: 2013-06-13 Last updated: 2013-07-01Bibliographically approved

Open Access in DiVA

Analysis of Third Person Cameras in Current Generation Action Games(3242 kB)1935 downloads
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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf