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Analysis of Augmented Reality Games on Android platform
University of Gävle, Faculty of Engineering and Sustainable Development, Department of Industrial Development, IT and Land Management.ORCID iD: 0000-0003-0327-4982
2013 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

In this paper the research surrounding the Augmented Reality in games on Android platform was performed by testing 108 games from Google Play Market and by analyzing the hundreds of user reviews to determine the level of acceptance and the level of technical stability of the mobile games based on that technology. The Location-based, Marker-based and games based on somewhat different approach were studied and compared by the runtimes, game genres and by the featuring aspects including the presence of multiplayer mode, sound effects and the dimension that the virtual objects were positioned in. The overview of the studied games was presented in this paper. The results, for instance, include that the AR game variation is very narrow in terms of gameplay style and technical issues are very commonly encountered and it makes them very influential to the gameplay experience. The rareness of the multiplayer mode among the AR games was discovered meaning the domination of the single-player game designs. The Marker-based games were in general more computationaly heavy than Location-based games when it comes to the runtime performance.

Place, publisher, year, edition, pages
2013. , 44 p.
National Category
Computer Science
URN: urn:nbn:se:hig:diva-14431OAI: diva2:627588
Subject / course
Computer science
Educational program
Computer science
Available from: 2013-06-24 Created: 2013-06-12 Last updated: 2013-06-24Bibliographically approved

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Fekolkin, Roman
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