Elements in games for virtual heritage applications
Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
The methods of preserving cultural heritage are becoming increasingly digital, and with this development it is becoming all the more open to public scrutiny. The field of virtual heritage and their applications, which digitally preserve cultural heritage using virtual reality, are struggling to live up to the expectations of the public. The virtual heritage field has begun to look for solutions to their problems in other fields, such as that of video games. This thesis identifies 17 elements which are sought after for incorporation in virtual heritage applications, by conducting a literature review of recent virtual heritage research and organizing the findings into a matrix. The occurrence of the identified elements in four different modern entertainment video games is further analyzed and described. The resulted element matrix and game reviews could be used in the future development of virtual heritage applications, and of cultural heritage or historical video games.
Place, publisher, year, edition, pages
2013. , 42 p.
cultural heritage, virtual heritage, video games
Interaction Technologies Media Engineering History Ethnology Cultural Studies History of Ideas History of Religions Archaeology
IdentifiersURN: urn:nbn:se:his:diva-8206OAI: oai:DiVA.org:his-8206DiVA: diva2:627227
Subject / course
Serious Games - Master's Programme
Backlund, Per, PhD
Johannesson, Mikael, PhD