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Success factors for e-sport games
Umeå University, Faculty of Science and Technology, Department of Computing Science.
2013 (English)In: Proceedings of Umeå's 16th student conference in computing science: USCCS 2013 / [ed] Suna Bensch & Frank Drewes, Umeå: Umeå universitet , 2013, p. 1-12Conference paper, Published paper (Other academic)
Abstract [en]

Some multiplayer video games rise to become successful inthe field of e-sports. This paper tries to find out why this is the case.We compare a set of seven video game properties with six establishede-sport games in an attempt to find out whether there are propertiesof multiplayer video games that all established e-sport games have incommon.

Place, publisher, year, edition, pages
Umeå: Umeå universitet , 2013. p. 1-12
Series
UMINF, ISSN 0348-0542 ; 13.01
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:umu:diva-71504OAI: oai:DiVA.org:umu-71504DiVA, id: diva2:624458
Conference
Umeå's 16th student conference in computing science (USCCS 2013), 2nd of January 2013, Umeå
Available from: 2013-05-31 Created: 2013-05-31 Last updated: 2018-01-11Bibliographically approved

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CiteExportLink to record
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