2D Shape Rendering by Distance Fields
2012 (English)In: OpenGL Insights: OpenGL, OpenGL ES, and WebGL community experiences / [ed] Patrick Cozzi and Christophe Riccio, CRC Press, 2012, 173-182 p.Chapter in book (Other academic)
We present a method for real time rendering of anti-aliased curved contours, combining recent results from research on distance transforms and modern GPU shading using GLSL. The method is capable of rendering glyphs and symbols of very high quality at arbitrary levels of magnification and minification, and it is both versatile and easy to use.
Place, publisher, year, edition, pages
CRC Press, 2012. 173-182 p.
distance fields, level sets, contour rendering, anti-aliasing, GLSL shader
Media and Communication Technology Other Computer and Information Science
IdentifiersURN: urn:nbn:se:liu:diva-91558ISBN: 978-1-4398-9376-0OAI: oai:DiVA.org:liu-91558DiVA: diva2:618269