Change search
ReferencesLink to record
Permanent link

Direct link
Procedural Textures in GLSL
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, The Institute of Technology.ORCID iD: 0000-0003-2559-6122
2012 (English)In: OpenGL Insights: OpenGL, OpenGL ES and WebGL community experiences / [ed] Patrick Cozzi and Christophe Riccio, CRC Press, 2012, 105-119 p.Chapter in book (Other academic)
Abstract [en]

Procedural shading has been a versatile and popular tool for off-line rendering for decades. With the ever increasing speed and computational capabilities of modern GPUs, it is now becoming possible to use procedural shading also for real time rendering. This chapter is an introduction to some classic procedural shading techniques, adapted for real time use.

Place, publisher, year, edition, pages
CRC Press, 2012. 105-119 p.
Keyword [en]
OpenGL GLSL procedural shading noise
National Category
Media and Communication Technology Other Computer and Information Science
URN: urn:nbn:se:liu:diva-91530ISBN: 978-1-4398-9376-0OAI: diva2:618262
Available from: 2013-04-26 Created: 2013-04-26 Last updated: 2013-09-12Bibliographically approved

Open Access in DiVA

Procedural Textures in GLSL(5615 kB)1257 downloads
File information
File name FULLTEXT02.pdfFile size 5615 kBChecksum SHA-512
Type fulltextMimetype application/pdf

Other links

Find book at a Swedish library/Hitta boken i ett svenskt bibliotekFind book in another country/Hitta boken i ett annat land

Search in DiVA

By author/editor
Gustavson, Stefan
By organisation
Media and Information TechnologyThe Institute of Technology
Media and Communication TechnologyOther Computer and Information Science

Search outside of DiVA

GoogleGoogle Scholar
Total: 1259 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Total: 383 hits
ReferencesLink to record
Permanent link

Direct link