Skapande av animationer för interaktiv spelmedia genom motion capture
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
In this thesis I will propose and test a pipeline for creating in-game animations using motion capture technology, with the aim to export to a 3D game engine, such as UDK or similar. Even though there are already established pipelines for creating in-game animations in the game industry, they are not of public knowledge and dissemination of information is hindered by the severe NDA (non-disclosure agreements) imposed on the studios and artists. I will therefore use my experience with game production and as a student, to research and propose an optimal pipeline for developing in-game animation that may be used by other students, researchers and independent game developers. The methodology used to test the pipeline will be a case study based on the student project Synergy, which I am developing with other third year students also attending the Game design Education at Gotland University.
Place, publisher, year, edition, pages
2013. , 26 p.
Pipeline, motion capture, in-game animations
Engineering and Technology
IdentifiersURN: urn:nbn:se:hgo:diva-1841OAI: oai:DiVA.org:hgo-1841DiVA: diva2:613187
Subject / course
Game Design and Graphics
Statham, NataskaBergström, Annika