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An insight to Level Communication through the use of Cameras: a Project Report
Gotland University, School of Game Design, Technology and Learning Processes.
2013 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

The following paper is a documentation and project report of the construction of a project called Synergy. It details the underlying notion, investigation, procedure, and learning that lead to the construction, as well as the reflection upon a level design. Which purpose was to impose a heightened level of authorial control to its creator; thereby more fluidly conveying a creator's ambitions to its audience through the use of cinematographic cues. Upon the project's completion further investigations was done in respect to the finished product whereby I found that others had constructed similar systems, though not for the same cause.

Place, publisher, year, edition, pages
2013. , 81 p.
Keyword [en]
camera, game, videogames, level design
National Category
Engineering and Technology
Identifiers
URN: urn:nbn:se:hgo:diva-1840OAI: oai:DiVA.org:hgo-1840DiVA: diva2:613171
Subject / course
Game Design
Educational program
Game Design and Graphics
Uppsok
Technology
Supervisors
Available from: 2013-04-10 Created: 2013-03-26 Last updated: 2013-07-01Bibliographically approved

Open Access in DiVA

JonasLewisProjectReportV7.pdf(7908 kB)706 downloads
File information
File name FULLTEXT01.pdfFile size 7908 kBChecksum SHA-512
14c63ffad5b74a98e378d01eb99118872da0c1d29231722478398ab5d90eb45304773a93fb9ca62f7ce421bf5fd2b752b1480c5ef1f380ece7bb1c9e5bb693c0
Type fulltextMimetype application/pdf

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CiteExportLink to record
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Citation style
  • apa
  • ieee
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  • vancouver
  • Other style
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Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
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  • Other locale
More languages
Output format
  • html
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  • asciidoc
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