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Game design and production: frequent problems in game development
Gotland University, School of Game Design, Technology and Learning Processes.
2013 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This essay is about common problems that can arise during game development projects. It is focused around the production cycle and how the game industry treats the game development pipeline. It mainly describes issues with communication within game development teams, problems concerning planning and how the design process affects members of the game development team’s work process and efficiency. It includes an analysis of common problems that I have found during my studies of literature describing the game industry, a short research study of post mortems written by game developers and a survey about game design documentation and communication sent out to game developers and game design students.  

Abstract [sv]

Den här uppsatsen behandlar vanliga problem som kan uppstå under spelprojekt. Den är fokuserad kring produktionscykeln och hur industrin behandlar produktionscykelns olika delar. Den beskriver framförallt problem rörande kommunikationen inom team som utvecklar spel, problem kopplade till planering av spelprojekt och hur designprocessen påverkar spelutvecklares arbetsprocesser och effektivitet. Den inkluderar en analys av vanliga problem jag har funnit då jag studerat litteratur som beskriver spelindustrin, en kort studie av post mortems skrivna av spelutvecklare och en undersökning om speldesigndokumentation jag skickat ut till spelutvecklare och spelstudenter.

Place, publisher, year, edition, pages
2013. , 37 p.
Keyword [en]
Game design, production, prodcution cycles
National Category
Interaction Technologies
Identifiers
URN: urn:nbn:se:hgo:diva-1793OAI: oai:DiVA.org:hgo-1793DiVA: diva2:604988
Subject / course
Game Design
Educational program
Game Design and Graphics
Uppsok
Technology
Supervisors
Available from: 2013-02-13 Created: 2013-02-12 Last updated: 2013-07-01Bibliographically approved

Open Access in DiVA

Gamedesign and production(736 kB)1095 downloads
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29102a695d538176e5993a095933e0347beec812fd5ead2af34b552abd8985ccc8344edfaac6dbf96109b45616975681a3ce53389ba2a524540202f1434d8a5b
Type fulltextMimetype application/pdf

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Sundström, Ylva
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CiteExportLink to record
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Citation style
  • apa
  • ieee
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  • vancouver
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  • de-DE
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  • en-US
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  • nn-NO
  • nn-NB
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  • Other locale
More languages
Output format
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