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Design space and opportunities for physical movement participation in everyday life
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.ORCID iD: 0000-0002-9595-3044
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
KTH, School of Computer Science and Communication (CSC), Media Technology and Interaction Design, MID.
2012 (English)In: Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI 2012, ACM , 2012, 607-615 p.Conference paper (Refereed)
Abstract [en]

This paper is motivated by our work in the European Culture project "Faust - or dis-inventing the A-bomb". The project explored how to raise consciousness about distressing technology development through dialogue with old and young people. When reviewing our work it struck us that we had overlooked that some of the prototypes designed by the young participants called for embodied participation. We had naively expected to see sheer technology innovations of the future. Here we reflect on sensitivities for the bodily/physical will to interact. We also discuss everyday life situations that could allow for natural physical engagement as a health benefit. Physical aspects are typically of little consideration in design projects, apart from projects that has body-movement as specific focus. We seek ways to adequately include a critical perspective in future design and to consider physical aspects more broadly in ICT projects for a human sustainable future. In many cases, the young participants showed us their concern for sustainability and well-being of both the environment and themselves and demonstrated through their prototypes a willingness to contribute through physical interaction.

Place, publisher, year, edition, pages
ACM , 2012. 607-615 p.
Keyword [en]
design and sustainability, interaction design for the body, interactivity, motivation, movement, participation, physical interaction design, physical power
National Category
Human Computer Interaction
URN: urn:nbn:se:kth:diva-116854DOI: 10.1145/2414536.2414628ScopusID: 2-s2.0-84872348602ISBN: 978-145031438-1OAI: diva2:601166
24th Australian Computer-Human Interaction Conference, OzCHI 2012, 26 November 2012 through 30 November 2012, Melbourne, VIC

QC 20130128

Available from: 2013-01-28 Created: 2013-01-28 Last updated: 2015-02-17Bibliographically approved
In thesis
1. Traces of Movement: Exploring physical activity in societal settings
Open this publication in new window or tab >>Traces of Movement: Exploring physical activity in societal settings
2015 (English)Doctoral thesis, comprehensive summary (Other academic)
Abstract [en]

How are we moving, or how much physical activities are present in societal settingssuch as eldercare units, schools, universities and offices? This general question was explored using different design-oriented approaches in four cases, with children,elderly, students and office workers. The results unveil a complexity of the problemarea that initially seemed quite straightforward. In many of the explored settings and situations, and for many of the participants, the activities they are engaged with do not include or encourage their abilities for physical movements to any great extent and this is not in line with the extent of movement that they actually desire. Physical activity can be defined as an activity performed through movement that expends energy. Research results from the public health domains and related areas show a major concern for the negative effects related to low levels of physical activity and prolonged sedentary postures found in many of the above-mentioned settings. In general, physical activities of today seem mainly related to sports, and specific activities designed for improving health and well-being. The participants in the four explorative case studies in this thesis demonstrated how they would like their physical activities to be integrated in the everyday activities of the different settings explored and not mainly as a separate activity specifically dedicated for health and well-being. How can knowledge of physical activity inform the design and development of interactive products and systems in these settings? New insights were gained through design-oriented explorations together with the participants inthe different field settings and through analysis of these observations. The results are not only the insights gained through the analysed empirical observations but also include a physical activity-oriented design method called Physical Movement Sketching as well as experiences from using Movement Probes. The experiences from using these two design methods led me to formulate a proposal for a new approach called Movement Acumen Design. This approach applies a socioecological perspective on physical activities. It provides methods and concepts to support the integration of physical activities into everyday activities performed with the support of interactive technology and it argues that physical activity should reclaim a more central role in these situations. Let us design for it to happen!

Place, publisher, year, edition, pages
Stockholm: KTH Royal Institute of Technology, 2015. 129 p.
TRITA-CSC-A, ISSN 1653-5723 ; 2015:01
Physical activity, physical literacy, everyday activities, research through design, participatory design and user experience
National Category
Human Aspects of ICT
Research subject
Human-computer Interaction
urn:nbn:se:kth:diva-160153 (URN)978-91-7595-455-4 (ISBN)
Public defence
2015-03-13, F3, Lindstedtsvägen 26, KTH, Stokcholm, 11:25 (English)

QC 20150217

Available from: 2015-02-17 Created: 2015-02-17 Last updated: 2015-02-17Bibliographically approved

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Tobiasson, HelenaHedman, AndersSundblad, Yngve
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