Spelkomponenter i World of Warcraft: En undersökning om vilka spelkomponenter som är viktigast för spelaren i MMORPG-spelet World of Warcraft
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Game components in World of Warcraft : A paper about which game components that are most important for the player in the MMORPG-game World of Warcraft (English)
We have chosen to focus this paper on the importance of game-components in the MMORPG-game World of Warcraft, in order to discover which of them who are the most important and create the biggest motivation to play the game for the players of World of Warcraft. We made this investigation because we wanted to find out more about the specific reasons about what people think is especially great with World of Warcraft and makes them want to play it for hour after hour. By doing this we wanted to find out what it is that is so appreciated with this game. But this is a big area and it has therefore been difficult to find a way to satisfy and make those who have answered on our survey to feel that the game-component they enjoy most has been a part of our questions.
To solve this problem we did a survey that included 200 persons and two interviews. When both the survey and the interviews had been completed, the result was being compared against each other and together to see if there was any difference between them or if they had any similarity to the attraction and motivation. This comparison was done with two theories and one model there was made for game designing. After going through the result we managed to find out that there isn’t a big difference between what attracts and what motivates a player.
Our methods showed that most of the players in World of Warcraft play the game to maintain their social network that they have built up for some time. This reason was both the strongest attraction and the most important motivation to play the game. The konwledge we gained from our studie could be used by the game-creators to see which components that is of certain interest of the player. By this the creators (in this case Blizzard) could focus on making these components even better and making the player appreciate the game more.
Place, publisher, year, edition, pages
2012. , 49 p.
World of Warcraft, Game-component, Player types, Motivation, Attraction
Media and Communication Technology
IdentifiersURN: urn:nbn:se:sh:diva-18103OAI: oai:DiVA.org:sh-18103DiVA: diva2:600350
Subject / course
Hagen, Ulf, Högskoleadjunkt
Winberg, Fredrik, Högskolelektor