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Medvetenhet om risker och konsekvenser med dataspelande bland ungdomar
Södertörn University, School of Social Sciences.
Södertörn University, School of Social Sciences.
2012 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [sv]

Syftet med den här uppsatsen är att belysa problematiken kring dataspelsberoende och ta reda på hur unga män (killar) förhåller sig till detta. Vi ville ta reda på hur de ser på risken för att bli beroende på ett negativt sätt av att spela dataspel. Ser killarna det som ett allvarligt problem och har de några strategier för att inte påverkas negativt. Studien genomfördes i form av intervjuer i två fokusgrupper som bestod av fyra killar i varje grupp. Som grundläggande material för arbetet valde vi att använda oss av teorier om modernisering, stämpling, hyperverklighet och neutralisation. Under tidigare forskning har vi valt att ta upp bland annat om hur beroende ses ur både en vetenskaplig och en medicinsk synvinkel. Som resultat har vi kommit fram till att problematiken kring dataspelsberoende inte uppmärksammas mycket av informanterna och att de har låg kunskap om risker och konsekvenser av överdrivet dataspelande.

Abstract [en]

The purpose of this study is to highlight and discuss the problems of computer game addiction and find out how young men relate to this. We wanted to find out how they see the risk of becoming dependent in a negative way of playing computer games. Do they see any problems and do they use any strategies to not be affected negatively. The study is qualitative and was conducted in the form of interviews. We interviewed two focus groups consisting of four boys in each group, in the ninth grade. As basic material for this work we chose to use theories on modernization, conspiracy, hyper-reality and "neutralisationstekniken". For previous research, we have chosen to include, among other things, how dependence is viewed from both a scientific and a medical viewpoint. As a result, we have concluded that the problem of computer game addiction is not addressed adequately much and that the informants we interviewed did not have enough knowledge about the risks and the consequences of excessive computer gaming.

Place, publisher, year, edition, pages
2012. , 38 p.
Keyword [en]
Computer game, addiction, risks, environment, strategies
Keyword [sv]
Dataspel, beroende, risker, omgivningen, strategier
National Category
Social Sciences
Identifiers
URN: urn:nbn:se:sh:diva-18098OAI: oai:DiVA.org:sh-18098DiVA: diva2:600271
Subject / course
Sociologi
Uppsok
Social and Behavioural Science, Law
Examiners
Available from: 2013-01-24 Created: 2013-01-23 Last updated: 2013-01-24Bibliographically approved

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