Parallel gaming related algorithms for an embedded media processor
Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
A new type of computing architecture called ePUMA is under development by the ePUMA Research Team at the Department of Electrical Engineering at Linköping University in Linköping. This contains several single instruction multiple data (SIMD) cores, which are called SIMD Units, where up to 64 computations can be done in parallel. The goal with the architecture is to create a low-power chip with good performance for embedded applications. One possible application is video games. In this work we have studied a selected set of video game related algorithms, including a Pseudo-Random Number Generator, Clipping and Rasterization & Fragment Processing, analyzing how well they fit the ePUMA platform.
Place, publisher, year, edition, pages
2012. , 102 p.
ePUMA, parallelism, clipping, rasterization, random number generator, division, fixed point arithmetic, power consumption
Media and Communication Technology Computer Engineering Information Systems
IdentifiersURN: urn:nbn:se:liu:diva-86154ISRN: LiTH-ISY-EX--12/4641--SEOAI: oai:DiVA.org:liu-86154DiVA: diva2:575650
Subject / course
2012-12-03, Systemet, Campus Valla, Linköping, 13:15 (English)