The Craft of Programming Interaction
2012 (English)In: Proceedings of International Workshop on the Interplay between User Experience Evaluation and Software Development (I-UxSED 2012) / [ed] Effie Lai-Chong Law, Silvia Abrahão, Arnold P.O.S. Vermeeren, Ebba Thora Hvannberg, 2012, 26-30 p.Conference paper (Refereed)
The creation of useful artefacts with rich experiential qualities required quality driven interaction designers and programmers with the ability to simultaneous problem setting and problem solving. Interaction design is a design practice that defines the appearance and function of digital artefacts. Bridging interaction design and engineering is problematic because design and engineering have different epistemology. Designers are trained to see a plethora of future designs for a situation and explains the phenomena of a context. Engineering focus on problem solving and depends on agreement about ends. In this paper I suggest that the poor state of designers and programmers who are not standing together can be avoided if we give up the claim that software development should be engineering or science, and instead see it as a quality-driven craftsmanship.
Place, publisher, year, edition, pages
2012. 26-30 p.
, CEUR Workshop Proceedings, 922
interaction design, experience design, highly interactive prototypes, programming, material, craft
Human Computer Interaction Engineering and Technology
Research subject Computer Science
IdentifiersURN: urn:nbn:se:mdh:diva-16509ScopusID: 2-s2.0-84875317145OAI: oai:DiVA.org:mdh-16509DiVA: diva2:575614
7th Nordic Conference on Human-Computer Interaction (NordiCHI 2012)