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Anatomy and Animation: Anatomically Based Animation Skeletons for Quadrupeds
University of Gävle, Faculty of Engineering and Sustainable Development, Department of Industrial Development, IT and Land Management.
2012 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Constructing animation skeletons for quadrupeds is a complicated process, and knowing how to construct an animation skeleton for one type of quadruped does not guarantee the ability to effortlessly do so for another. This project explores how anatomy may easy the task of quadruped animation skeleton setup. Quadruped anatomy has been extensively studied and a method for animation skeleton setup based on anatomical information was explored using Autodesk Maya 2012. This method was based on the assumption that anatomical information could be incorporated into animation skeleton creation, thereby enabling the construction of an animation skeleton structure applicable to quadrupeds of different locomotion. It was discovered that this was hardly the case and the conclusion of this project has been that a better approach to animation skeletons is to construct them depending on the requirements of the project they are intended for rather than seeking to standardise how they should be set up.   

Place, publisher, year, edition, pages
2012. , 44 p.
National Category
Computer Science
Identifiers
URN: urn:nbn:se:hig:diva-13442OAI: oai:DiVA.org:hig-13442DiVA: diva2:571844
Subject / course
Computer science
Educational program
Creative computer graphics
Uppsok
Technology
Supervisors
Examiners
Available from: 2013-06-12 Created: 2012-11-25 Last updated: 2013-06-12Bibliographically approved

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CiteExportLink to record
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Citation style
  • apa
  • ieee
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  • de-DE
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  • en-US
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