Realtime capture and streaming of gameplay experiences
Today's games are social on a level that could only be imagined before. With modern games putting a stronger emphasis on social networking than ever before, the identity in the game often becomes on par with the one in real life. Yet many games lack the really strong networking tools, especially when networking regarding players of different games is concerned.
Geelix is a project which tries to enhance the social gaming aspect by providing sharing of what has been aptly named: gaming experiences. The motivation for this goal is to enable stronger support for letting friends take part in your online, or even offline, experiences. It is the belief that sharing gaming experiences is a key element in building strong social networks in games. This master thesis was written in relation to the Geelix project, where the focus was on enhancing the Geelix live sharing experience with advanced methods for video compression and streaming.
Place, publisher, year, edition, pages
Institutt for datateknikk og informasjonsvitenskap , 2007. , 109 p.
ntnudaim:3585, MTDT datateknikk, Data- og informasjonsforvaltning
IdentifiersURN: urn:nbn:no:ntnu:diva-18328Local ID: ntnudaim:3585OAI: oai:DiVA.org:ntnu-18328DiVA: diva2:565823
Blake, Richard E., ProfessorHolthe, Ole-IvarHolthe, Ole-Ivar