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Super-modular Textures: Comparisons in Practical Applications
Gotland University, School of Game Design, Technology and Learning Processes.
2012 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

The purpose of this thesis is to compare the products of two different work flows in a practical environment. The work flows in question are those of building environments using super-modular textures versus the more conventional method of unique textures. The tests will try to establish whether or not the theory of the super-modular work flow holds up in practice, i.e. if the result is actually as optimized has the theory outlines. The data of interest is gathered through tests in the Unreal Development Kit, which is a free version of the commercial Unreal engine. Results are compiled into graphs in order to give a clear overview of the differences between the two products. The results show that in the context of the tests performed the super-modular workflow allocates less memory than what can be achieved using uniquely mapped assets and that the average draw calls remain the same regardless of method.

Place, publisher, year, edition, pages
2012. , 30 p.
Keyword [en]
Textures, 3D, UDK
National Category
Visual Arts Computer Systems
Identifiers
URN: urn:nbn:se:hgo:diva-1606OAI: oai:DiVA.org:hgo-1606DiVA: diva2:561648
Educational program
Game Design and Graphics
Uppsok
Technology
Supervisors
Examiners
Available from: 2012-11-07 Created: 2012-10-19 Last updated: 2013-07-01Bibliographically approved

Open Access in DiVA

Super-modular Textures: Comparisons in Practical Applications(5153 kB)2172 downloads
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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf