Art Directed Fluid Flow With Secondary Water Effects
Independent thesis Advanced level (professional degree), 20 credits / 30 HE creditsStudent thesis
This thesis describes methods for applying secondary water effects as spray, foam, splashes and mist to a fluid simulation system. For an art direction control over the base fluid flow a Fluid Implicit Particle solver with custom fields is also presented. The methods build upon production techniques within the visual effects industry, fluid dynamics and relevant computer graphics research. The implementation of the methods is created within Side Effects Software Houdini.
Place, publisher, year, edition, pages
2012. , 45 p.
Fluids, Secondary Water Effects, FX, Houdini, 3D, Animation, Art Direct, Flow, Particle System, Solver, Particles, Simulation, Splashes, Mist, Foam, Spray, Dynamics
Media Engineering Media and Communication Technology
IdentifiersURN: urn:nbn:se:liu:diva-81808ISRN: LiU-ITN-TEK-A--12/055--SEOAI: oai:DiVA.org:liu-81808DiVA: diva2:559073
Side Effects Software
Subject / course
Master of Science in Media Technology and Engineering