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Vad som påverkar animatörers val i skapandet av fotorealistisk 3D-animation
University West, Department of Economics and IT, Division of Media and Design.
University West, Department of Economics and IT, Division of Media and Design.
2012 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
What affects animators’ choices in the making of photorealistic 3D-animation (English)
Abstract [en]

The purpose of the paper is to show some possible factors that affect the animators’ choices when working on photorealistic animation based on references. Research in computer graphics has since 1970 had as a main goal to achieve photorealism. When working on 3D-production for film, animation is a part of the process. This part aims to give life to digital characters, among other things. References are used as a tool to achieve photorealism. This could for example be a video of animals or people moving in the same way as the characters in the animation is supposed to do. But many experiences show that the animation could be uninteresting and lack credibility if the animator sticks to close to the reference. This forces the animator to deviate from the reference material in order to achieve a photorealistic animation. We want to find out which choices the animators are making in that situation and what they are based upon.

The paper highlights six animators’ views on what affects their choices when working with photorealistic animation. From the interviews a number of factors that the animators themselves found to affect them, was distinguished. The factors that the paper highlights with the support of theories and the answers from the interviews are clarity, interest, characters, influence of others, time, intuition, judgment, experience, subconscious factors and personal background. 

Abstract [sv]

Uppsatsens syfte är att synliggöra möjliga faktorer som påverkar animatörers val när de arbetar med fotorealistisk animation och med referenser som bas. 3D-grafisk forskning har sedan 70-talet haft som mål att uppnå fotorealism. När man arbetar med 3D-produktioner för film kan animation ingå som en del i processen. Denna del syftar till att ge liv till åt bl.a. digitala karaktärer. För att också i animationen uppnå fotorealism används ofta referenser som ett hjälpmedel. Dessa referenser kan t.ex. bestå av filmat material på djur eller människor som gör liknande rörelser som animationen försöker uppnå. Men många erfarenheter visar på att animationen kan bli stel, lätt, ointressant eller sakna trovärdighet om man förhåller sig för tätt till referensmaterialet. Detta medför att animatören ibland måste avvika från referensmaterialet för att lyckas göra en fotorealistisk animation. Vi ville ta reda på vilka val man gör i den situationen och vad dessa grundas på.

Uppsatsen lyfter fram sex stycken animatörers syn på vad som påverkar deras val när de arbetar med fotorealistisk animation. Ur intervjuerna urskildes ett antal genomgående faktorer som animatörerna själva ansåg påverkade dem. De faktorer som uppsatsen lyfter fram med stöd från både teorier och intervjusvaren är tydlighet, intresse, karaktärer, andras inflytande, tidsangivelser, intuition, bedömningsförmåga, erfarenhet, omedvetna faktorer och personlig bakgrund. 

Place, publisher, year, edition, pages
2012. , 44 p.
Keyword [en]
Decision making, photorealistic animation, references, intuition, judgement
Keyword [sv]
beslutsprocess, fotorealistisk animation, referenser, intuition, bedömningsförmåga
National Category
Information Systems
Identifiers
URN: urn:nbn:se:hv:diva-4501OAI: oai:DiVA.org:hv-4501DiVA: diva2:558571
Subject / course
Informatics
Presentation
(Swedish)
Uppsok
Humanities, Theology
Supervisors
Examiners
Available from: 2012-10-08 Created: 2012-07-24 Last updated: 2012-10-08Bibliographically approved

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Val_I_Animation(712 kB)439 downloads
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