Change search
ReferencesLink to record
Permanent link

Direct link
Fan Culture as an Informal Learning Environment: Presentation of a NGL project
Dalarna University, School of Humanities and Media Studies, Japanese.
Dalarna University, School of Humanities and Media Studies, Portuguese.ORCID iD: 0000-0003-2008-4873
Dalarna University, School of Humanities and Media Studies, German.
2012 (English)In: NGL 2012 NEXT GENERATION LEARNING CONFERENCE February 21–23, 2012 Falun, Sweden : CONFERENCE PROCEEDINGS, Falun: Högskolan Dalarna , 2012, 105-112 p.Conference paper, Presentation (Refereed)
Abstract [en]

Fan culture is a subculture that has developed explosively on the internet over the last decades. Fans are creating their own films, translations, fiction, fan art, blogs, role play and also various forms that are all based on familiar popular culture creations like TV-series, bestsellers, anime, manga stories and games. In our project, we analyze two of these subculture genres, fan fiction and scanlation.

Amateurs, and sometimes professional writers, create new stories by adapting and developing existing storylines and characters from the original. In this way, a "network" of texts occurs, and writers step into an intertextual dialogue with established writers such as JK Rowling (Harry Potter) and Stephanie Meyer (Twilight). Literary reception and creation then merge into a rich reciprocal creative activity which includes comments and feedback from the participators in the community.

The critical attitude of the fans regarding quality and the frustration at waiting for the official translation of manga books led to the development of scanlation, which is an amateur translation of manga distributed on the internet. 

Today, young internet users get involved in conceptual discussions of intertextuality and narrative structures through fan activity. In the case of scanlation, the scanlators practice the skills and techniques of translating in an informal environment. This phenomenon of participatory culture has been observed by scholars and it is concluded that they contribute to the development of a student’s literacy and foreign language skills. Furthermore, there is no doubt that the fandom related to Japanese cultural products such as manga, anime and videogames is one of the strong motives for foreign students to start learning Japanese.

This is something to take into pedagogical consideration when we develop web-based courses. Fan fiction and fan culture make it ​​possible to have an intensive transcultural dialogue between participators throughout the world and is of great interest when studying the interaction between formal and informal learning that puts the student in focus

Place, publisher, year, edition, pages
Falun: Högskolan Dalarna , 2012. 105-112 p.
Keyword [en]
Fan Culture, Fan Fiction, Scanlation, Informal Learning Environment, Participatory Culture
National Category
Languages and Literature
Research subject
Kultur, identitet och gestaltning
URN: urn:nbn:se:du-10658ISBN: 978-91-85941-47-6OAI: diva2:549613
International Conference "NGL 2012 Next Generation Learning Conference", Falun (Sweden), February 21-23 2012
NGL project "Nya Generationers Litterära Världar: Fankultur som Litterär Genre på Internet "
Available from: 2012-09-06 Created: 2012-09-05 Last updated: 2015-04-21Bibliographically approved

Open Access in DiVA

fulltext(205 kB)837 downloads
File information
File name FULLTEXT01.pdfFile size 205 kBChecksum SHA-512
Type fulltextMimetype application/pdf

Other links

Search in DiVA

By author/editor
Inose, HirokoEdfeldt, ChatarinaFjordevik, Anneli
By organisation
Languages and Literature

Search outside of DiVA

GoogleGoogle Scholar
Total: 837 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

Total: 954 hits
ReferencesLink to record
Permanent link

Direct link