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Smoke Simulation with Perlin Noise
University of Gävle, Faculty of Engineering and Sustainable Development, Department of Industrial Development, IT and Land Management.
University of Gävle, Faculty of Engineering and Sustainable Development, Department of Industrial Development, IT and Land Management.
2012 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This work is studying real-time generation of smoke simulation based on a particle system. In order to enhance the realism of the effect, we used texture mapping (Perlin noise) and transparency disturbance to shade the 3D smoke. Furthermore, it uses simple physical function to simulate smoke movement. Classical smoke simulation is using a great amount of particles which makes computing more complex. Compared with traditional methods, the method we propose can generate realistic visual effect of smoke in real-time and reduce the time consumed.

Place, publisher, year, edition, pages
2012. , 15 p.
Keyword [en]
Perlin Noise, Particle System
National Category
Computer Science
Identifiers
URN: urn:nbn:se:hig:diva-12767OAI: oai:DiVA.org:hig-12767DiVA: diva2:549551
Subject / course
Computer science
Educational program
Computer science
Presentation
(English)
Uppsok
Technology
Supervisors
Examiners
Available from: 2012-09-05 Created: 2012-09-04 Last updated: 2012-09-05Bibliographically approved

Open Access in DiVA

Smoke Simulation with Perlin Noise(571 kB)531 downloads
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1e67d53c08d54e6d210fb28bdaff03ed09d575a28baf7367def081de86607386b182d40f8ef283e0f0eabe49ddf3f0e451574fff27a6edbc0e439cfb538f8355
Type fulltextMimetype application/pdf

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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf