Smoke Simulation with Perlin Noise
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
This work is studying real-time generation of smoke simulation based on a particle system. In order to enhance the realism of the effect, we used texture mapping (Perlin noise) and transparency disturbance to shade the 3D smoke. Furthermore, it uses simple physical function to simulate smoke movement. Classical smoke simulation is using a great amount of particles which makes computing more complex. Compared with traditional methods, the method we propose can generate realistic visual effect of smoke in real-time and reduce the time consumed.
Place, publisher, year, edition, pages
2012. , 15 p.
Perlin Noise, Particle System
IdentifiersURN: urn:nbn:se:hig:diva-12767OAI: oai:DiVA.org:hig-12767DiVA: diva2:549551
Subject / course