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Skinning på GPUn: Med dubbel kvaternioner
Linnaeus University, Faculty of Science and Engineering, School of Computer Science, Physics and Mathematics.
2012 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [sv]

Målet med projektet var att undersöka hur skeletal animationer utförs. Ett mål till var att det skulle vara förbestämda animationer. För att kunna ha förberäknade animationer användes autodesk fbx-filer. Skinningen har använt dubbel kvaternioner istället för matriser.Rapporten visar att skeletal animation med dubbel kvaternion skinning teknik kan utföras genom att använda fbx-filer med data som först exporterats till json-format.

Place, publisher, year, edition, pages
2012. , 20 p.
Keyword [sv]
Skinning på GPU, Dubbel kvaternioner skinning, Skelett animation, WebGL, OpenGL ES 2.0, Autodesk Fbx till JSON
National Category
Computer Science
Identifiers
URN: urn:nbn:se:lnu:diva-21364OAI: oai:DiVA.org:lnu-21364DiVA: diva2:548407
Subject / course
Computer Science
Educational program
Digital Service Development Programme, 180 hp
Uppsok
Technology
Supervisors
Examiners
Available from: 2012-09-05 Created: 2012-08-30 Last updated: 2012-09-05Bibliographically approved

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf