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Taking gamification to the next level
Umeå University, Faculty of Science and Technology, Department of Computing Science.
2012 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Gamification is the concept of applying game-design thinking to non-game applications to make them more fun and engaging. It has become a big trend in many industries today. The area is still new and the amount of gamified systems is constantly growing. The importance of gamification is controversial. Some say it is a meaningless buzzword, while others say it is a world changing concept.

This thesis aims to describe gamification, how and why it works and proposes a way to take gamification to the next level. The basic building blocks are explained in detail and after reading this thesis, developers should have a general idea of why they should invest in gamifying their systems and services. They should also have learned how to do this satisfactory.

Place, publisher, year, edition, pages
, UMNAD, 914
National Category
Engineering and Technology
URN: urn:nbn:se:umu:diva-58060OAI: diva2:546713
External cooperation
Dohi Sweden
Educational program
Bachelor of Science Programme in Computing Science
Available from: 2012-08-24 Created: 2012-08-24 Last updated: 2012-09-07Bibliographically approved

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