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Development and evaluation of Fingu: a mathematics iPad game using multi-touch interaction
University of Gothenburg.
University of Gothenburg.
University of Gothenburg.
Kristianstad University, School of Education and Environment, Avdelningen för Naturvetenskap. Kristianstad University, Research environment Learning in Science and Mathematics (LISMA). (LISMA)
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2012 (English)In: Proceedings of the 11th International Conference on Interaction Design and Children, New York: ACM Press, 2012, 204-207 p.Conference paper (Other academic)
Abstract [en]

We describe the design background of the mathematics game Fingu for iPad aimed at 4 to 8 year old children. We first describe how Fingu theoretically can support children's development of fundamental arithmetic skills, focusing on conceptual subitizing, the embodiment of numerosity, and finger gnosis. Then we present the results of an exploratory micro-longitudinal study of the game with 11 5- and 6-year old children playing the game for several weeks and being filmed at three occasions. We discuss how their behavior with the game develops over time and can be related to the development of arithmetic skills. Finally we discuss how we will proceed testing the effectiveness of Fingu in a larger controlled study.

Place, publisher, year, edition, pages
New York: ACM Press, 2012. 204-207 p.
Keyword [en]
Computer Uses in Education, Design, Human Factors
National Category
Educational Sciences
URN: urn:nbn:se:hkr:diva-9494DOI: 10.1145/2307096.2307126ISBN: 978-1-4503-1007-9OAI: diva2:537906
Interaction Design and Children
Available from: 2012-06-28 Created: 2012-06-28 Last updated: 2014-06-26Bibliographically approved

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Holgersson, IngemarOttosson, Torgny
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Avdelningen för NaturvetenskapResearch environment Learning in Science and Mathematics (LISMA)Avdelningen för Pedagogik
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