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Spelimmersion & död: En undersökning av hur spelupplevelse och immersion påverkas av döden i nätbaserade multiplayerspel
Umeå University, Faculty of Social Sciences, Department of Informatics.
Umeå University, Faculty of Social Sciences, Department of Informatics.
2012 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Immersion is a construct that measures how deeply engrossed a user is with any mediated situation. In the field of game design, immersion is a significant aspect of what makes a game enticing, and as such it is of pivotal importance to create and maintain it to keep the player's mind off the real world while inside the confines of a game framework. According to the GameFlow theory, it is one of seven key tenets of evaluating and implementing a successful game design. Yet, certain multiplayer online games are designed in a fashion that in some cases seem to break immersion, where the player is frequently put out of action, sometimes for minutes on end. In this study, using online questionnaires, we discover that players, despite claims otherwise, seem to be in several ways affected negatively by this breaking of immersion. Building onto this, we offer possible immersion sparing game design solutions to be explored in future research.

Place, publisher, year, edition, pages
2012. , 24 p.
Informatik Student Paper Bachelor (INFSPB), SPB 2012.10
Keyword [sv]
immersion, spelimmersion, speldesign, onlinespel, MOBA
National Category
Information Systems, Social aspects
URN: urn:nbn:se:umu:diva-56863OAI: diva2:537880
Educational program
Digital Media Production
Social and Behavioural Science, Law
Available from: 2012-06-28 Created: 2012-06-27 Last updated: 2012-06-28Bibliographically approved

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