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Data Oriented Interactive Water: An Interactive Water Simulation For PlayStation 3
Linköping University, Department of Electrical Engineering. Linköping University, The Institute of Technology.
2012 (English)Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

In this report, a method for simulating interactive height-field based water on a parallel architecture is presented. This simulation is designed for faster than real time applications and is highly suitable for video games on current generation home computers. Specifically, the implementation proposed in this report is targeted at the Sony PlayStation 3. This platform requires code to be both highly parallelized and data oriented in order to take advantage of the available hardware which makes it an ideal platform for evaluating parallel code. The simulation captures the dispersive property of water and is scalable from small collections of water to large lakes. It also uses dynamic Level Of Detail to achieve constant performance while at the same time presenting high fidelity animated water to the player. This report describes the simulation method and implementation in detail along with a performance analysis and discussion.

Place, publisher, year, edition, pages
2012. , 58 p.
Keyword [en]
Video Games, Interactive, Water Simulation, PlayStation 3, PS3, Data Oriented Design
National Category
Computer Science
URN: urn:nbn:se:liu:diva-78935ISRN: LiTH-ISY-EX--12/4550--SEOAI: diva2:537073
External cooperation
Subject / course
Computer Engineering
Available from: 2012-08-09 Created: 2012-06-25 Last updated: 2012-08-09Bibliographically approved

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Data Oriented Interactive Water: An Interactive Water Simulation For PlayStation 3(1523 kB)258 downloads
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File name FULLTEXT01.pdfFile size 1523 kBChecksum SHA-512
Type fulltextMimetype application/pdf

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Lennartsson, Joel
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