Game art workflow: Open-source and comercial programs
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
For years, game companies have been using different programs for the creation of the newest most inspiring games. A short presentation about different programs used for game art is provided with key aspects in developing art for games in character production. One aim is to showcase the potential of open-source programs. Two projects with two different characters were created for games testing the workflow between open-source, free application and also commercial programs. The results of the projects are discussed and then the document focuses on explaining what the negative side of open-source programs is and why they should not be used. After the discussion, a conclusion is made explaining the similarities and differences between open-source and commercial programs.
Place, publisher, year, edition, pages
2012. , 25 p.
Blender, Pixologic Zbrush, open-source, Adobe Photoshop, Autodesk Maya, Gimp, Alchemy, Pixologic Sculptris, commercial, game
IdentifiersURN: urn:nbn:se:hig:diva-12121OAI: oai:DiVA.org:hig-12121DiVA: diva2:534459
Subject / course
Creative computer graphics