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Creating Believable Acting in Animation
University of Gävle, Faculty of Engineering and Sustainable Development, Department of Industrial Development, IT and Land Management.
2012 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Creating a believable acting experience with character animation is essential for animators that want to work in the animation industry. This research focus on developing guidelines for planning the animation, with the goal to ensure that every animation feel as believable and emotionally true as possible. The two animation software that are being used in this research are Autodesk Maya 2012 and Digicel Flipbook. Two animation shots are created and compared in order to analyze if a common set of guidelines can be used for every animation the animator may encounter.

Place, publisher, year, edition, pages
2012. , 23 p.
National Category
Computer Science
URN: urn:nbn:se:hig:diva-12059OAI: diva2:533710
Subject / course
Computer science
Educational program
Creative computer graphics
Available from: 2012-06-20 Created: 2012-06-14 Last updated: 2012-06-20Bibliographically approved

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Department of Industrial Development, IT and Land Management
Computer Science

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ReferencesLink to record
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