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Guidelines for Creating Game Levels
University of Gävle, Faculty of Engineering and Sustainable Development, Department of Industrial Development, IT and Land Management.
2012 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

In this research the aim was to create guidelines regarding design of levels in the RPG-genre. This was done relying heavily on a literary study and the work of others but also through exploring the standard of the gaming-industry today. The research results in a proposed set of rules and guidelines are aimed at helping a novice designer to successfully create game levels. Some emphasis on the RPG-genre has been made but the rules/guidelines proposed are adaptable to any game-genre.

Place, publisher, year, edition, pages
2012. , 16 p.
Keyword [en]
RPG-Genre, Game Design, Level Design, Game Levels
Keyword [sv]
RPG-Genre, Speldesign, Ban-design, Spel-banor
National Category
Computer Science
URN: urn:nbn:se:hig:diva-12012OAI: diva2:532963
Subject / course
Computer science
Educational program
Creative computer graphics
Available from: 2012-06-26 Created: 2012-06-12 Last updated: 2012-06-26Bibliographically approved

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Department of Industrial Development, IT and Land Management
Computer Science

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