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Pining for the Materiality of Code
Mälardalen University, School of Innovation, Design and Engineering. (IS)ORCID iD: 0000-0003-3163-6039
2012 (English)Conference paper, Poster (Refereed)
Abstract [en]

The new ubiquitous assistive devices have increased design space for innovative highly interactive design. Designers can no longer rely on a design process based on the known interaction idioms. This impedes the design process because the non-interactive material - sketches, scenarios, storyboards - does not provide designers the essential talk-backs needed to be able to make reliable assessments of the design characteristics. However, the interactive prototypes provide these talk-backs. How can we think of code as a design material? And how can the designer's repertoire expanded to include materials familiarity even to code?

Place, publisher, year, edition, pages
ACM, New York, 2012.
National Category
Engineering and Technology Interaction Technologies
Research subject
Computer Science
URN: urn:nbn:se:mdh:diva-14643OAI: diva2:528359
From Materials to Materiality: Connecting Practice and Theory in HCI, Workshop at the 2012 Conference on Human Factors in Computing Systems (CHI) conference, ACM, Austin, Texas, USA
Available from: 2012-05-28 Created: 2012-05-25 Last updated: 2013-12-03Bibliographically approved

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Lindell, Rikard
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