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Further development of shaders for realistic materials and global illumination effects
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, The Institute of Technology.
2012 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

Shader programming is important for realistic material and global illumination real-time rendering, especially in 3D industrial fields nowadays, more and more customers of Visual Components Oy, a Finnish 3D software company have been found to be no longer only content with the correct simulation result, but also the result of realistic real-time rendering. This thesis project will provide a deep research on real world material classification, property definition and global illumination techniques in industrial fields. On the other hand, the Shader program for different materials and global illumination techniques are also created according to the classification and definition in this thesis work. Moreover, an external rendering tool Redway3D is evaluated as the reference and regarded as the considerable solution in the future development work.

Place, publisher, year, edition, pages
2012. , 119 p.
Keyword [en]
GLSL, HLSL, Real-time Rendering, Realistic Material, Global Illumination, Screen Space Ambient Occlusion, Image Based Light, Cube Map Convolution, Tone Mapping
National Category
Media Engineering
Identifiers
URN: urn:nbn:se:liu:diva-76769ISRN: LIU-ITN-TEK-A--12/019--SEOAI: oai:DiVA.org:liu-76769DiVA: diva2:516721
External cooperation
Visual Components Oy
Subject / course
Master of Science in Media Technology and Engineering
Presentation
2012-04-02, K52, Kakenhus, Linköping University, Norrköping, 14:30 (English)
Uppsok
Technology
Supervisors
Examiners
Available from: 2012-04-23 Created: 2012-04-19 Last updated: 2012-04-23Bibliographically approved

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CiteExportLink to record
Permanent link

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Citation style
  • apa
  • ieee
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Language
  • de-DE
  • en-GB
  • en-US
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  • nn-NB
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Output format
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