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Towards a Mobile Learning Software Ecosystem
Linnaeus University, Faculty of Science and Engineering, School of Computer Science, Physics and Mathematics. (CeLeKT)
2011 (English)Licentiate thesis, comprehensive summary (Other academic)
Abstract [en]

The ability to carry communication services around, combined with the ubiquitous presence of computing technology, affects everything we do from how we pay for things to how we expect to interact with public institutions such as schools. There are now plenty of systems that convey education by utilizing mobile devices. As an extension of technology moving towards ubiquity, there are efforts aiming to bring this to an educational use as well. Efforts in this direction are channelized in the field of mobile learning. The speed of technological development, and the possibilities it brings introduces a large number of challenges when implemented in educational settings. These challenges can be related to for example pedagogical aspects, tools, implementations and organizations. Recent developments including the notions of learning ecosystems, learning landscapes and organizations suggest that the domain of mobile learning can be negatively affected from the lack of a systematic reuse approach. This thesis pursues these challenges by investigating how systematic reuse can be promoted in mobile learning systems.

A collection of five peer-reviewed publications that elaborates on the different stages of the research process pursuing the main research question forms the core of this thesis. This research process includes a survey stage, elaborating on different aspects related to reuse and mobile learning, an analysis stage that resulted in a descriptive model and several additional domain models; and finally a stage where the descriptive model is refined into a reference model for mobile learning ecosystems. The outcomes of these activities and the analysis of these results provide some fundamental building blocks regarding how to approach the challenge of reuse in mobile learning systems. The proposed reference model can be considered as the first step towards the creation of a common vocabulary that can be used to compare Software Ecosystems within the domain of mobile learning. 

Place, publisher, year, edition, pages
Linnéuniversitetet , 2011.
Keyword [en]
Technology-Enhanced Learning, Mobile Learning, Software Reuse, Software Ecosystem, Domain analysis
National Category
Computer Sciences
Research subject
Computer and Information Sciences Computer Science, Media Technology
Identifiers
URN: urn:nbn:se:lnu:diva-16595OAI: oai:DiVA.org:lnu-16595DiVA: diva2:473013
Presentation
2011-06-10, D1136, Växjö, 13:15 (English)
Opponent
Supervisors
Available from: 2012-01-09 Created: 2012-01-04 Last updated: 2018-01-12Bibliographically approved
List of papers
1. Making Use of User-Generated Content and Contextual Metadata Collected during Ubiquitous Learning Activities
Open this publication in new window or tab >>Making Use of User-Generated Content and Contextual Metadata Collected during Ubiquitous Learning Activities
2008 (English)In: Eighth IEEE International Conference on Advanced Learning Technologies, IEEE Press, 2008, 606-610 p.Conference paper, Published paper (Refereed)
Abstract [en]

During the last years significant research efforts have been conducted looking at how to standardize digital educational content. Due to better connectivity and computational power of mobile devices, new opportunities have emerged for collecting user-generated data based on the context and the environment where the content has been generated. While metadata standards for learning objects such as IEEE LOM make it possible to annotate digital content with pre-defined metadata tags, the ability to store custom user-generated or contextual metadata is not yet fully supported. The need for developing a flexible solution to deal with these problems motivated the design of our activity controller system (ACS), a rapid prototyping system and a task manager, which interprets, reacts to and stores contextual metadata and content extracted during learning activities. This paper presents how ACS facilitates coordination and reusability of user generated data, which we believe is as a valuable feature compared with existing standards and initiatives.

Place, publisher, year, edition, pages
IEEE Press, 2008
National Category
Computer Sciences
Research subject
Computer and Information Sciences Computer Science, Media Technology
Identifiers
urn:nbn:se:vxu:diva-3680 (URN)10.1109/ICALT.2008.169 (DOI)978-0-7695-3167-0 (ISBN)
Available from: 2008-12-08 Created: 2008-12-08 Last updated: 2018-01-13Bibliographically approved
2. Mobile Collaboration Tools and Systems to Support Ubiquitous Learning
Open this publication in new window or tab >>Mobile Collaboration Tools and Systems to Support Ubiquitous Learning
2008 (English)In: Fourth Annual Conference on Collaboration Technologies, 2008, 104-109 p.Conference paper, Published paper (Refereed)
Abstract [en]

Current developments in mobile, wireless and positioning technologies combined with contextual computing are contributing to the advance of new mobile applications and services. Educational environments are being subject to these changes providing an opportunity for curriculum development that can use these socially based mobile devices for supporting different aspects of learning and teaching. But these new technologies raise crucial questions about what features and capabilities collaborative mobile tools and systems should provide to support different learning activities. In this paper we present our current work related to the development of a system that use web and mobile technologies to support collaborative and ubiquitous learning. We also illustrate three specific collaborative learning scenarios supported by our tools. The results of our activities provide us with valuable insights that can help us to identify future challenges related to the design and implementation of this kind of collaborative systems.

Keyword
Mobile Technologies, Emerging Technologies, Technology-Enhanced Learning, Electronic Learning (E-Learning), Computer Supported Collaborative Learning, Empirical Research, Field Study, Action Learning, Interactive Problem Solving, Socio-Technical Systems, Technological Innovations
Research subject
Computer and Information Sciences Computer Science, Media Technology
Identifiers
urn:nbn:se:vxu:diva-3701 (URN)978.-4- 915256-73-8 C30 (ISBN)
Available from: 2008-12-23 Created: 2008-12-23 Last updated: 2015-05-24Bibliographically approved
3. Software ecosystems and e-learning: recent developments and future prospects
Open this publication in new window or tab >>Software ecosystems and e-learning: recent developments and future prospects
2009 (English)In: Proceedings of the International Conference on Management of Emergent Digital EcoSystems, New York, NY, USA: ACM Press, 2009Conference paper, Published paper (Refereed)
Abstract [en]

This paper presents an overview of commonly used E-learning systems and the way developers of such systems try to incorporate the notion of Software Ecosystems (SECOs) for design and deployment. Utilizing the power of crowds is a popular notion on today's web and many companies let others extend their core products and to generate profit from that. Is this process something that could applicable in the area of E-learning? This paper aims to serve as a stepping-stone for further work into this area by providing a survey into recent research in both E-learning and Software Ecosystems. The paper also surveys the already existing SECOs in E-learning and discusses current and future efforts in this field.

Place, publisher, year, edition, pages
New York, NY, USA: ACM Press, 2009
Keyword
e-learning, e-learning ecosystems, software ecosystems
National Category
Computer Sciences
Research subject
Computer and Information Sciences Computer Science, Media Technology
Identifiers
urn:nbn:se:vxu:diva-6845 (URN)10.1145/1643823.1643902 (DOI)978-1-60558-829-2 (ISBN)
Conference
International Conference on Management of Emergent Digital EcoSystems 2009
Available from: 2010-01-20 Created: 2010-01-20 Last updated: 2018-01-12Bibliographically approved
4. On the Issue of Reusability and Adaptability in M-learning Systems
Open this publication in new window or tab >>On the Issue of Reusability and Adaptability in M-learning Systems
2010 (English)In: Proceedings of the 6th IEEE International Conference on Wireless, Mobile, and Ubiquitous Technologies in Education, Los Alamitos, CA, USA: IEEE Press, 2010, 161-165 p.Conference paper, Published paper (Refereed)
Abstract [en]

This paper presents a brief overview over some of the conceptual and technical issues associated with reusability and adaptability. The specific orientation of our efforts is oriented towards systems supporting Mobile Learning. The field of M-learning domain has during recent years been suffering from severe configuration problems caused by the plethora of mobile devices present on the market. This paper presents a conceptual architecture that has been conceived to remedy some of these issues. Furthermore, a possible instantiation of this architecture with self-adaptivity features is discussed and a first prototype implementation is presented. The notion of ecosystems is introduced, as we believe it is an important building block towards increasing the reusability of components and content in this field where composition is one of the major issues to be addressed.

Place, publisher, year, edition, pages
Los Alamitos, CA, USA: IEEE Press, 2010
Keyword
M-learning, Self-adaptation, Software Ecosystem
National Category
Computer Sciences
Research subject
Computer and Information Sciences Computer Science, Computer Science
Identifiers
urn:nbn:se:lnu:diva-6523 (URN)10.1109/WMUTE.2010.48 (DOI)2-s2.0-77954462642 (Scopus ID)978-0-7695-3992-8 (ISBN)
Conference
WMUTE2010, 12-16 April 2010
Available from: 2010-06-24 Created: 2010-06-24 Last updated: 2018-01-12Bibliographically approved
5. On the Role of Software Process Modeling in Software Ecosystem Design
Open this publication in new window or tab >>On the Role of Software Process Modeling in Software Ecosystem Design
Show others...
2010 (English)In: Proceedings of the Fourth European Conference on Software Architecture: Companion Volume, New York, NY, USA: ACM Press, 2010, 103-110 p.Conference paper, Published paper (Refereed)
Abstract [en]

Software Ecosystems (SECOs) have in recent years emerged as a promising approach for improved inter and intra organizational reuse and for reusability involving end-users in the software development process. Understanding the software's role in a larger perspective and how it interconnects with stakeholders is key for progress in those directions. However, for SECOs, several theoretical and methodological gaps remain to be charted. This paper identifies one such gap, the need for precise process modeling. It elaborates on experiences gained from the analysis of a SECO for mobile learning and brings up several aspects and insights for this particular domain. The main contributions are an initial reference model for the mobile learning domain and an outline for an analysis method for domain specific SECOs.

Place, publisher, year, edition, pages
New York, NY, USA: ACM Press, 2010
Keyword
mobile learning ecosystem, software ecosystems, software process modeling
National Category
Computer and Information Sciences
Research subject
Computer and Information Sciences Computer Science, Media Technology
Identifiers
urn:nbn:se:lnu:diva-9515 (URN)10.1145/1842752.1842778 (DOI)2-s2.0-78149402881 (Scopus ID)
Conference
Fourth European Conference on Software Architecture, Copenhagen, Denmark, August 23 - 26, 2010.
Available from: 2010-11-29 Created: 2010-11-29 Last updated: 2018-01-12Bibliographically approved

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