Gamification and location-sharing: Some emerging social conflicts
2011 (English)In: CHI2011, Vancouver, Canada: ACM Press , 2011Conference paper (Other academic)
Location-sharing services such as foursquare are a prominent example of commercial apps that use gamification to increase user engagement. These gamification elements however have to coexist with a plethora of usage motivations. We here present selected observations on emerging conflicts between gamification elements and other usage motivations for location-sharing. We argue gamification needs to take into account the social context in which services operate and that conflicts within this context can both be detrimental and add to playfulness.
Place, publisher, year, edition, pages
Vancouver, Canada: ACM Press , 2011.
Gamification, foursquare, location-sharing
Research subject Man-Machine-Interaction (MMI)
IdentifiersURN: urn:nbn:se:su:diva-67135OAI: oai:DiVA.org:su-67135DiVA: diva2:469559