Creating an artificial context based on video-recorded competitive games for supporting the learning of tacit skills
2011 (English)In: eL&mL 2011: the third International Conference on Mobile, Hybrid, and On-line Learning / [ed] Göran Karlsson, Dumitru Dan Burdescu, Bernd Krämer, 2011, 68-71 p.Conference paper (Refereed)
It is easier for students to learn tacit skills if they get much feedback on their behavior. Extensive resources are required for providing students with enough quantities and qualities of a specific feedback that is directly related to the students’ skills or lack of skills. We demonstrate how the demand for extensive feedback resources can be decreased by allowing the students to review film-clips from situations when they and their fellow students received qualified feedback. We will demonstrate a strategy in which we can film students’ behaviors by using cost effective filming techniques. The films allowed the students to study their own behavior in detail. Our conclusions from the study is that the presented type of strategy for supporting learning works very well and we advise other researchers to test similar strategies when they need to mass-produce teaching of tacit skills.
Place, publisher, year, edition, pages
2011. 68-71 p.
tacit knowledge, video-clips, filming, feedback structures
Human Aspects of ICT
IdentifiersURN: urn:nbn:se:hkr:diva-8810OAI: oai:DiVA.org:hkr-8810DiVA: diva2:462725
The Third International Conference on Mobile, Hybrid, and On-line Learning