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Designa Koncept för Spelvärlden
Umeå University, Faculty of Social Sciences, Department of Informatics.
2011 (Swedish)Independent thesis Basic level (degree of Bachelor), 15 credits / 22,5 HE creditsStudent thesis
Abstract [en]

The process of producing a video game is one that goes through a number of phasesduring the span of the entire production. One of these phases is the concept design phase,which is part of the pre-production. This phase is an important aspect of the productionas it is where all the different parts and ideas concerning the game are brought togetherto define what the game is going to be. Though a clearly important part of the videogame production surprisingly little research have been done on the subject of conceptdesign. This thesis presents what place concept design has in the overall game productionand how the design process is handled. It defines how the economic realities of theproduction is the one aspect that plays the largest role in the development of a conceptand gives a basic look on the nature of the design process and different approachestowards the design of a good concept.

Place, publisher, year, edition, pages
2011. , 25 p.
Informatik Student Paper Bachelor (INFSPB), SPB 2011.28
Keyword [sv]
konceptdesign, speldesign
National Category
Social Sciences
URN: urn:nbn:se:umu:diva-47962OAI: diva2:445750
Educational program
Programmet för Digital Medieproduktion
2011-06-01, MIT-Huset, Campustroget 5, Umeå, 21:24 (Swedish)
Social and Behavioural Science, Law
Available from: 2011-10-06 Created: 2011-10-04 Last updated: 2011-10-06Bibliographically approved

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Designa Koncept för Spelvärlden(663 kB)262 downloads
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Persson Högdahl, Jesper
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