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Dialogue Interfaces in CRPGs: A Comparative Study
University of Skövde, School of Humanities and Informatics.
2011 (English)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesisAlternative title
Dialogsystem i Datoriserade Rollspel : En Jämförande Studie (Swedish)
Abstract [en]

The purpose of this thesis was to find whether the abstraction of dialogue responses in computerized role-playing games could affect role-players’ immersion, PC control, and the meaningfulness of play. Two versions of the same role-playing scenario were created and tested by a group of eight players who all had role-played previously. Though results show that both interfaces come with pros and cons neither interface was found to be superior for role-playing. Rather it was a question of players favoring different ways of being presented with information. A more extensive study with more respondents is necessary to find out if role-players in general prefer either.

Place, publisher, year, edition, pages
2011. , 57 p.
Keyword [en]
role-play, RPG, dialogue, immersion, meaningful play, avatar
Keyword [sv]
rollspel, dialog
National Category
Computer Science
URN: urn:nbn:se:his:diva-5274OAI: diva2:437974
Subject / course
Computer Science
Educational program
Computer Game Development - Design
Available from: 2011-09-08 Created: 2011-08-31 Last updated: 2011-09-08Bibliographically approved

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fulltext(1233 kB)213 downloads
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van den Brink, Miranda
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School of Humanities and Informatics
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