Dialogue Interfaces in CRPGs: A Comparative Study
Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesisAlternative title
Dialogsystem i Datoriserade Rollspel : En Jämförande Studie (Swedish)
The purpose of this thesis was to find whether the abstraction of dialogue responses in computerized role-playing games could affect role-players’ immersion, PC control, and the meaningfulness of play. Two versions of the same role-playing scenario were created and tested by a group of eight players who all had role-played previously. Though results show that both interfaces come with pros and cons neither interface was found to be superior for role-playing. Rather it was a question of players favoring different ways of being presented with information. A more extensive study with more respondents is necessary to find out if role-players in general prefer either.
Place, publisher, year, edition, pages
2011. , 57 p.
role-play, RPG, dialogue, immersion, meaningful play, avatar
IdentifiersURN: urn:nbn:se:his:diva-5274OAI: oai:DiVA.org:his-5274DiVA: diva2:437974
Subject / course
Computer Game Development - Design
Brusk, Jenny, Universitetsadjunkt
Backlund, Per, Universitetslektor