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Consumer Acceptance of Cloud Computing Based Gaming: Bachelor's Thesis in Informatics
Jönköping University, Jönköping International Business School, JIBS, Business Informatics.
Jönköping University, Jönköping International Business School, JIBS, Business Informatics.
Jönköping University, Jönköping International Business School, JIBS, Business Informatics.
2011 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

Cloud computing is a set of technologies that provide efficient and effective usage of information technology resources. The application of cloud computing in games is a new market that is currently growing. Applying cloud computing to games results in a new gaming platform for the users, referred to as cloud gaming. This new platform has a set of different features that affect the user acceptance of this new platform.

Problem

There is a lack of understanding on how the users perceive cloud gaming. Investigat-ing the factors that affect the users' acceptance of cloud gaming is crucial in deter-mining the future of this new platform. A lack of awareness regarding these factors may lead to the users‟ rejecting the new technology.

Place, publisher, year, edition, pages
2011. , 59 p.
Keyword [en]
Cloud Computing, Cloud Gaming, Technology Acceptance
National Category
Information Science
Identifiers
URN: urn:nbn:se:hj:diva-15569OAI: oai:DiVA.org:hj-15569DiVA: diva2:427157
Uppsok
Technology
Supervisors
Examiners
Available from: 2011-06-29 Created: 2011-06-27 Last updated: 2011-06-29Bibliographically approved

Open Access in DiVA

Cloud Gaming(1088 kB)3949 downloads
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File name FULLTEXT01.pdfFile size 1088 kBChecksum SHA-512
ef34ad881e9f1f00f80f268904e0b676c4988f9fb796048e5cd4e9267ab2d1ed62be8c9dd4e3072e359ba5c141bdb875ec0da7f985755ee80d0943fee6f00c29
Type fulltextMimetype application/pdf

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CiteExportLink to record
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  • apa
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