Consumer Acceptance of Cloud Computing Based Gaming: Bachelor's Thesis in Informatics
Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Cloud computing is a set of technologies that provide efficient and effective usage of information technology resources. The application of cloud computing in games is a new market that is currently growing. Applying cloud computing to games results in a new gaming platform for the users, referred to as cloud gaming. This new platform has a set of different features that affect the user acceptance of this new platform.
There is a lack of understanding on how the users perceive cloud gaming. Investigat-ing the factors that affect the users' acceptance of cloud gaming is crucial in deter-mining the future of this new platform. A lack of awareness regarding these factors may lead to the users‟ rejecting the new technology.
Place, publisher, year, edition, pages
2011. , 59 p.
Cloud Computing, Cloud Gaming, Technology Acceptance
IdentifiersURN: urn:nbn:se:hj:diva-15569OAI: oai:DiVA.org:hj-15569DiVA: diva2:427157