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Simulation av Xbox Live Indie Games gränssnittet
Örebro University, School of Science and Technology.
2011 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesisAlternative title
Simulation of the Xbox Live Indie Games Interface (English)
Abstract [en]

This thesis was developed as an assignment from Ludosity Interactive where the goal was to develop a copy of the Xbox Live Indie Games-marketplace from the Xbox 360. Ludosity Interactive had a necessity to easily test a game's attractiveness to potential customers using testing people from outside the company in a simulated Xbox Live Indie Games test environment; excluding this developed system there is no other way to do such an analysis without actually releasing the game on the Xbox Live Indie Games marketplace and then analyze the resulting sales from the product.

The finished system had to be similar to the original system to the degree that a user could see past the interface itself and use the system just as he/she would have used the real marketplace. It also had to be easy to change and add games to the system so that Ludosity Interactive easily could show the games and the data that they deemed interesting for their tests. The final product was developed using C#, XNA and XML together with an Agileinspired development method in combination with Pivotal Tracker. This report describes how this product was developed.

Abstract [sv]

Detta examensarbete utfördes som uppdrag åt Ludosity Interactive där målet var att utveckla en kopia av Xbox Live Indie Games-marknadsplatsens gränssnittet från Xbox 360:n. Ludosity Interactive hade ett behov av att enkelt kunna testa ett spels attraktionskraft hos potentiella kunder med hjälp av utomstående testpersoner i en simulerad testmiljö; utöver detta systemet finns det inget sätt att kunna göra en sådan analys utan att släppa produkten på Xbox Live Indie Games-marknaden och sedan analysera försäljningen av produkten.

Det färdiga systemet var tvunget att vara såpass snarlikt originalförlagan att en användare skulle kunna förbi se själva gränssnittet och använda det precis som de använder den riktiga marknadsplatsen. Det skulle också vara enkelt att kunna förändra och lägga spel i systemet så att som Ludosity Interactive lätt kan visa de spelen och den data de anser intressant för sina tester. Den färdiga produkten utvecklades med hjälp av C#, XNA och XML samt en Agile-inspirerad utvecklingsmetod i kombination med Pivotal Tracker. Denna rapport beskriver hur den produkten definierades och utvecklades.

Place, publisher, year, edition, pages
2011. , 42 p.
Keyword [en]
Xbox Live Indie Games, Xbox, Indie Games, C#, XNA, XML, Graphics, Interface, Animation, Controller, Marketplace
Keyword [sv]
Xbox Live Indie Games, Xbox, Indie Games, C#, XNA, XML, Grafik, Gränssnitt, Animering, Handkontroll, Marknadsplats
National Category
Engineering and Technology Computer and Information Science Computer Science Software Engineering
URN: urn:nbn:se:oru:diva-15978OAI: diva2:426342
Subject / course
Computer Engineering
2011-05-30, T211 i Teknikhuset, Örebro universitet, Fakultetsgatan 1, 701 82, Örebro, 10:00 (Swedish)
Available from: 2011-06-23 Created: 2011-06-16 Last updated: 2015-02-24Bibliographically approved

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