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Immersion in Location-Based Games
University of Skövde, School of Humanities and Informatics.
2011 (English)Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This thesis focuses on how location-based games can be used to experience places of cultural heritage in new ways. A prototype game was created in which players follow a day in the life of a sergeant while walking to different locations at Karlsborg fortress and unravel a plot about the plan to steal Sweden’s gold reserve. To analyze how well a location-based game worked in this setting gameflow theory was used to measure the player experience, focusing on how concentration and immersion was handled. Since players will switch their focus a lot between the game and their surroundings it is important that the game helps them know what to concentrate on and stay immersed during the game.

A small testing session was conducted at Karlsborg fortress which showed an indication that players were able to stay immersed while playing the game and that the social interaction between players played an important role in their experience.

Place, publisher, year, edition, pages
2011. , 23 p.
Keyword [en]
pervasive games, gameflow theory, Karlsborg, Android, immersion, location-based
National Category
Computer Science
URN: urn:nbn:se:his:diva-5119OAI: diva2:425433
Subject / course
Computer Science
Educational program
Serious Games - Master's Programme
Available from: 2011-09-12 Created: 2011-06-21 Last updated: 2011-09-12Bibliographically approved

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Immersion in Location-Based Games(1420 kB)206 downloads
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Type fulltextMimetype application/pdf

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Löwgren, Martin
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