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Bilden av Spelvärlden: Gravitationen som hjälp för mentala kartor
University of Skövde, School of Humanities and Informatics.
2011 (Swedish)Independent thesis Basic level (degree of Bachelor), 20 credits / 30 HE creditsStudent thesis [Artistic work]Alternative title
The Image of the Game World : Gravity as an Aid for Cognitive Maps (English)
Abstract [sv]

Alla spelutvecklare har någonting att vinna på att kunna ge spelaren tydligare minnen av spelvärldar. I denna uppsats undersöks hur plattformsmoment kan användas för att förstärka mentala kartor. Respondenter har letat sig igenom en labyrint baserad på spelet Brain Fudge med olika grader av gravitation, och resultatet tyder på att besvärligare plattformsutmaningar gör det svårare för spelare att få en bild av spelvärlden som helhet.

Abstract [en]

Every game developer stands to gain from giving players clearer memories from game worlds. This paper examines how platform challenges can be used to support mental maps. Test subjects were tasked with navigating a maze based on the game Brain Fudge with varying degrees of gravity, and results imply that more cumbersome platform challenges make it more difficult for players to map the game world as a whole.

Place, publisher, year, edition, pages
2011. , 33 p.
Keyword [sv]
Mentala kartor, Spelvärld, Level Design, Gravitation, Unity
National Category
Computer Science
Identifiers
URN: urn:nbn:se:his:diva-4954OAI: oai:DiVA.org:his-4954DiVA: diva2:420818
Subject / course
Computer Science
Educational program
Computer Game Development - Design
Presentation
2011-05-30, E112, Högskolevägen, Skövde, 12:45 (Swedish)
Uppsok
Fine Art
Supervisors
Examiners
Available from: 2011-06-10 Created: 2011-06-06 Last updated: 2011-06-10Bibliographically approved

Open Access in DiVA

fulltext(4062 kB)250 downloads
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06cc8298e084837211aee1afacbad7850f1ed014f3e2fb2074c39c5c0d27276f23692dbc1d4198b90dc94b850a3391607851be3858d4dacd6c6eb783ee9570a8
Type fulltextMimetype application/pdf

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Persson-Bille, Hugo
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School of Humanities and Informatics
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