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Next generation interface for MMO-RPG: Creating a immersive experience
University College of Arts, Crafts and Design, The Department of Design, Crafts and Art (DKK), Industrial design.
2011 (English)Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis [Artistic work]
Abstract [en]

The interface in MMO has been looking the same since Ultima Online (released 1997) and EverQuest (released 1999) the two first commercially big massive multiplayer online roleplaying games. As games become more and more complex the interface has not been able to keep up with the rest of the development.


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URN: urn:nbn:se:konstfack:diva-2616OAI: diva2:417562
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Formgiving Intelligence (Industrial Design, Master)
Fine Art
Available from: 2013-02-06 Created: 2011-05-17 Last updated: 2013-02-06Bibliographically approved

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fulltext(789 kB)239 downloads
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Type fulltextMimetype application/pdf

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