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“WHERE IS MY MIND”- THE EVOLUTION OF NPCS IN ONLINE WORLDS
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
Stockholm University, Faculty of Social Sciences, Department of Computer and Systems Sciences.
2011 (English)Conference paper (Other academic)
Abstract [en]
Online worlds are complex places, where we have to know some of the rules of play to engage in the interaction. These worlds are both inhabited by human players and artificial agents called “non player characters” (NPCs). This is an article about how online worlds can contain a new level of interaction using more humanlike NPCs. We propose a new way to describe social interaction in online worlds, where NPCs are modelled to incorporate some of the traits that are more common to man. We also propose a way of analysing current NPCs and a way to create more humanlike NPCs that can contribute to a more unpredictable gaming experience, which seems to be the most promising aspect in the development of online worlds.
Place, publisher, year, edition, pages
Rome, 2011.
National Category
Information Science
Research subject
Man-Machine-Interaction (MMI)
Identifiers
URN: urn:nbn:se:su:diva-55961OAI: oai:DiVA.org:su-55961DiVA: diva2:407756
Available from: 2011-04-01 Created: 2011-04-01

Open Access in DiVA

fulltext(245 kB)392 downloads
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a4d145098c699f89b7d2d62f4c6aff6300fe101e3d0405a003006c40a61e16e9edf95f46ae74151f904f1fde3dc268d7e356873152c14ecf3c8c91ea8475679c
Type fulltextMimetype application/pdf

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