Exploring the sense of immersion of MMORPG game design
Independent thesis Advanced level (degree of Master (One Year)), 10 credits / 15 HE creditsStudent thesis
MMORPG game as the a representative product of video game from its birth to the present more than several decades, have been developing at an astonishing speed and MMORPG player groups have expanded. Nevertheless, there are questions being raised of the relatively new and successful field of sense of immersion of MMORPG game design. In the previous studies, the theory of flow had been testified to be the tremendously significant to explore sense of immersion while performing the activities and it had been applied to many different domains. Based on three conditions of that are necessary to achieve the flow state, the paper addresses the predicaments by analyzing the research results in relation to previous design report on the sense of immersion of MMORPG game design. The paper also provides the constrictive thoughts and productive sketches on how to promote the sense of immersion of MMORPG game using the design artifacts in an early design process.
Place, publisher, year, edition, pages
2010. , 21 p.
Flow state, flow theory, sense of immersion
IdentifiersURN: urn:nbn:se:sh:diva-7508OAI: oai:DiVA.org:sh-7508DiVA: diva2:407054