As virtual reality (VR) systems gain traction, understanding user interactions becomes essential for enhancing the usability of VR interaction methods and consequently, the user experience. With the new release of the simultaneous interaction feature in VR, there is a notable gap in research concerning such newer approaches involving VR headsets and their default controllers. Simultaneous Interaction is the ability of a VR headset to simultaneously track both hands and controllers in one VR simulation. The study aims to assess the usability of simultaneous interaction in terms of its efficiency, effectiveness, usefulness, and satisfaction. A mixed-method approach was chosen combining quantitative data from user tests to assess the effectiveness and efficiency of simultaneous interaction and qualitative data from the post-test interviews to collect participant’s opinions on the usefulness and satisfaction of the interaction method. The sample includes 10 participants. Results suggest a mixed perception of simultaneous interaction’s usability, with quantitative data depicting poor efficiency and effectiveness but qualitative data revealing an overall enjoyable and intuitive user experience. The study highlights the need for further development and research on its application in various contexts and provides valuable insights for future work in immersive technology. With continuous developments to its Software Development Kit (SDK), its applications, and further research, simultaneous interaction as an interaction method in VR shows great potential in enhancing the user experience of virtual environments.