Digitala Vetenskapliga Arkivet

Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Noise is Beautiful: Part 1: Procedural textures
Linköping University, Department of Science and Technology, Media and Information Technology. Linköping University, Faculty of Science & Engineering.ORCID iD: 0000-0003-2559-6122
2025 (English)Book (Other (popular science, discussion, etc.))
Abstract [en]

Ever since the advent of computer graphics, procedural generation of content has been part of its diverse toolbox. At first, its only field of application was in off-line, software rendering, because CPUs didn’t have enough processing power to render procedural content in real time, and hardware acceleration had its development focus put elsewhere. In recent years, however, we have seen an introduction of massively parallel and programmable graphics hardware with absolutely astoun­ding processing power. This means that procedural methods can now be quite useful even in real time rendering, and there is renewed interest in the field.

The subject is deeply fascinating to me: challenging but rewarding, visually creative in a hands-on manner, and fun. Alongside my academic work in the field, it has been an enjoyable hobby over the years.

It’s not a universal tool, far from it, but it deserves to be considered. Like with all tools, it’s useful to know about its capabilities as well as its limitations so that you can make an informed decision on what to use for a particular task.

This book aims at teaching you how to create procedural content, to give you the clues you need in order to decide when to use procedural methods, and also to know when you are better off leaving this particular creative tool in the drawer.

Place, publisher, year, edition, pages
Linköping: Linköping University Electronic Press, 2025, 1st (2025-04-24). , p. 268
National Category
Computer graphics and computer vision
Identifiers
URN: urn:nbn:se:liu:diva-213325DOI: 10.3384/9789181181586ISBN: 9789181181586 (electronic)OAI: oai:DiVA.org:liu-213325DiVA, id: diva2:1954979
Note

Review:

Course book, not formally reviewed.

Available from: 2025-04-28 Created: 2025-04-28 Last updated: 2025-04-28Bibliographically approved

Open Access in DiVA

fulltext(149021 kB)3895 downloads
File information
File name FULLTEXT01.pdfFile size 149021 kBChecksum SHA-512
c4b0d3c5ba6796a5864689f03b1c9a68dd51fc0043602427cea69f84e0379790550e36457ef832f60256879ec95253f5aa3298a683b290166821776ac737b2e3
Type fulltextMimetype application/pdf

Other links

Publisher's full text

Search in DiVA

By author/editor
Gustavson, Stefan
By organisation
Media and Information TechnologyFaculty of Science & Engineering
Computer graphics and computer vision

Search outside of DiVA

GoogleGoogle Scholar
Total: 3895 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

doi
isbn
urn-nbn

Altmetric score

doi
isbn
urn-nbn
Total: 4952 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf